1:
Controlling Game By MIDI 2:
My 1st XNA Game. 3:
Mousewheel weirdness. 4:
Vertex Buffer Dispose() 5:
Video/Animation Playback. 6:
Custom Vertex Hash Code 7:
Texture.IsDisposed 8:
EffectParameters 9:
Freelook camera game component 10:
Record from microphone and play 11:
My 2D particle engine now available 12:
setting IsMouseVisible to true improves performance 13:
How do you handle exceptions? 14:
Any other parameter of EffectEdit.exe ? 15:
Revision Control included in XNA? 16:
Video/Animation Playback - Release #1! 17:
GSE download numbers? 18:
Picking (Plane intersection with a Ray/Line) 19:
Problem with adding color value to custom vertex 20:
Rendered 2D texture has unwanted border 21:
Video/Animation Playback 22:
Game Input Component 23:
High Dynamic Range question... 24:
Efficient rendering 25:
Flickering MDX Window/Form 26:
Smooth Sprite Animation (was Smooth Movement) 27:
RenderMonkey import programmer problem 28:
Can anyone replicate this Generic List and Component problem I am having 29:
Newbie Help 30:
Modify a Texture/Sprite 31:
Compatibility with Vista? 32:
DirectX10: Graphics, sound and input 33:
BackBufferHeight and BackBufferWidth 34:
Text (font) on 3D Mesh 35:
Fixed functionality post deleted? 36:
The Plugin for 3D Studio Max didn't come with the DirectX SDK Aug 2006. 37:
Super Stickman Adventures (source included) 38:
audio api 39:
Supported Video Cards 40:
fmod 41:
Scrolling 2D Background XNA Tutorial Question 42:
What isn't in XNA Beta 1 43:
How not to display debug FPS in videos 44:
DirectX, XNA, Or XNA Game Studio? 45:
Change from MDX in Vector3.Normalize(new Vector3()) behavior 46:
Breakout Clone (Source Code Included) - Update 47:
After exception, can't save files: "The operation could not be completed. The parameter is incorrect." 48:
Effects Manager 49:
2D Platform Game Help 50:
SpaceWars SceneItem implemenation 51:
How to draw an arc between two points 52:
Designer Property collections 53:
Core 2D game engine, book recommendations? 54:
PSP-like Background 55:
making money on games 56:
DirectX Integration With MSVS2005 57:
Direct Answers For A Beginer 58:
Calling Present() with sync interval of 1 in windowed mode 59:
need i the Visual c# epress edition 60:
Any one use Mac Book Pro to develope XNA program ? 61:
Which game works best with XNA software? 62:
problems auditioning transitions 63:
DirectX Or OpenGL? 64:
Open Source Engines Or DirectX? 65:
The Relation Of Math And DirectX? 66:
.. TRIEDEX VB.NET componet class templte For vb.net XNA ... Version 2 67:
What Is The First Step In Game Development? 68:
Drawing Sprites With Alpha Trans. (Extremely Basic Question...) 69:
How can I start the XBox360 development progress? 70:
XNA Game Development Contest 71:
DXT5 and Vb.net 72:
What Does SWM Stand For? 73:
Rendering to Form's PictureBox (for Beta 1) 74:
About formats and multisampling 75:
Keyboard Input and character encoding 76:
OpenGL's modelView to DirectX World matrix 77:
2nd device reset getting InvalidCallException. 78:
Input Gain 79:
Performace: can't this thing draw any faster? 80:
VertexBuffers and IndexBuffers 81:
Exporting Max Cloth animation data and applying in game by vertex shader? 82:
how do i creat an .exe game file in XNA game studio express? 83:
HLSL Fire Effect 84:
Possible mouse bug? 85:
problem with adding camera input 86:
Do any big game companies use C#, VB.Net or J# 87:
Bounding volumes 88:
how to change the current stream input ( vertices ) 89:
Rotate PointSprites possible? 90:
How to use LockFlags.Discard and LockFlags.NoOverWrite? 91:
PIX 92:
Speed of XNA - Super Stickman Adventure 93:
Next Beta (SKD) 94:
Drawing a simple rectangle 95:
XNA - Redistributable License Clarification Please 96:
Rest method (make the computer chill) 97:
BUG: Device Created/Reset etc not called back 98:
I can't figure this out 99:
C# and soundcard 100:
360 Controller Image in a help context 101:
Does XNA Game Studio Express Work On MSVS2005 Professional? 102:
Setting texture wrap mode for SpriteBatch 103:
Game and GameComponent Feedback 104:
24 Bit Playback Using DirectSound - Please Help Me (Nearly Begging) 105:
Rotate to match a heading 106:
Are Visual C# or Game Studio buggy? 107:
A couple of stupid questions (about Timer's etc) 108:
directinput not working! 109:
Gamecomponent ? 110:
Content Pipeline Interfaces 111:
Where are the D3DPERF methods wrapped? 112:
Using RGB values with the colorkey property 113:
XNA Parallax Engine 114:
Creating VertexDeclaration every frame 115:
How do i learn to write games for the xbox 360 116:
DirectX - Haven't a clue 117:
XBox 360 Controller + Windows 2003 Server? 118:
GameComponent comprised of other GameComponents 119:
move a model 120:
importing files from other programs ex: 3ds max 121:
A way to generate beep through sound card 122:
Audio Skipping in game 123:
Keyboard and XBox 360. 124:
Full Screen Refresh Rate 125:
about system values SV_* 126:
Pricing questions 127:
? 128:
Multiplayer & C# XNA 129:
Problems with SDK August 2006 130:
XNA Source Control 131:
XACT files(xgs,xsb,xwb) don't deploy during Publish; getting FileNotFound 132:
DirectX9 and Vista Sidebar 133:
Gray Polygon (DrawPrimitives) 134:
Shader data flow questions 135:
Physics API on XNA, please vote in Connect 136:
In the final release of XNA i would like to see this!!! 137:
Hi, im new to XNA 138:
Please vote 139:
MS should ask the community to work on features for xna!!! 140:
i know very little of programing, but im very interested and have alot of great ideas, where should i start 141:
Fix mdx 2.0 on Microsoft Robotics Studio 142:
For Admin, Can I Share My New Experience With The Other Users? 143:
Video of EvoFX engine 144:
Farseer Physics Engine - 2D Physics For XNA (Release 1) 145:
help...NosuitableGraphicsDeviceAvailable 146:
Future ability to specify mouse coordinates? 147:
WOW's BLP loading problem 148:
question on half vs float in hlsl 149:
Graphics Device 150:
Well i'am in talking corner today 151:
telling the difference between xbox 360 and pc 152:
Is XNA best for me? 153:
CDXUTDialogResourceManager cannot be deleted and recreated. 154:
3d cube plus basic shader rendering problem. 155:
... TRIDEX VB.NET dimistified Can it be done YES YES YES YES ............. 156:
Does UVAtlas preserve primitive order? 157:
Debugging & highliting shaders 158:
Games built on XNA do need XNA framework to run 159:
DirectX Gaming "Level" Updating 160:
XNA professional 161:
Ref Device 162:
Tell us about your website or game! 163:
Show off your website and/or game! 164:
Playing Videos? 165:
2D shooting game (Newbie questions) 166:
Getting all players of a session 167:
Learning To Develop With XNA 168:
Where is my dshow.h? 169:
Does texel space offset result in dependent read? 170:
Depth of GameComponents? 171:
Is there another 3d importer tutorial anywhere yet? 172:
ID3D10Counter usage 173:
Survey: Use Xbox 360 Controller with PC Game? 174:
Min. Requirements to PLAY 175:
Using source codes 176:
soundBank.GetCue("xxx").IsPlaying - does it work? 177:
How do I change the opacity of a sprite? 178:
How to crash a Model in the XNA? 179:
To the Xna team 180:
how to display text mesh without lights. 181:
Sound class Memory Issues? 182:
How to let the Game1's mdiparent is a form? 183:
Does anyone know the polycon count for XNA PC/Xbox 360 games? 184:
Indexed vertex blending - MaxVertexBlendMatrixIndex 185:
Unknown Warning 186:
AVI's missing from GameFest 2006 Presentations 187:
Ray Ecuation? (collision-response) 188:
MDX Using ThreadPool to Load Meshes from file - C++ pure virtual function call?? 189:
RenderTexture? 190:
Video Tutorials 191:
external libraries with XNA 192:
Components w/ different timings? 193:
Graphics.Model 194:
Problems with PlaySound function... 195:
.X file - Retrieve vertex and normal information 196:
No way to set the SpriteBatch transform ? 197:
How to use GamePadType? 198:
Snaek (Snake) 199:
Standardized Full-Screen Fade In and Fade Out Solution 200:
Is texture shader access available? 201:
A tool to help with Sprite Animations: Sprite Strip Composer 202:
Does fullscreen work? 203:
better gamdpadhelper class for spacewar 204:
Where's the XAP for spacewar? 205:
vertex color doesnot work 206:
Best place to check input 207:
XBOX360? 208:
Base Movements on Time 209:
MaximizeBox -> ToggleFullScreen problem 210:
DXGI_USAGE_SHADER_INPUT 211:
Application speed 212:
Can someone give me some example codes of skinned mesh with content pipeline? 213:
weird problem comparing two vertexbuffer 214:
PDC 2006 Xna framework ? 215:
System.Timers 216:
Simple Mesh Move... 217:
Live vision camera 218:
Game State Class - Sharing Information 219:
Direct Sound would'nt play, when Mainframe Window gets WM_ACTIVATE message for deactivating 220:
DirectX book 221:
These two methods are missing in the XNA Framework? 222:
Random Offset and Master Volume 223:
Copying between textures 224:
Building a Class repository but I have Namespace issues. 225:
Game Components not appearing in Toolbox 226:
[IME]how to draw other language type in the XNA? 227:
Missile CommandeEr Game (including Source) - XNA 1.0 release 228:
InvalidCallException on my work computer with DrawUserPrimitives 229:
how to draw other language type in the XNA? 230:
2D application using D3D - zoom and navigate 231:
August Update Developer Runtime 232:
DirectX SDK october 2006 + Vista RC2 233:
Tell the best way to store vertices.... 234:
Texture Filtering Problem 235:
Rotate Tetris Shape 236:
Game Scripting and Effect Editors rendering to PictureBox (for Beta 1) 237:
Texture diffusing... 238:
.NET Compact Framework and XNA 239:
Proprietary FBX format 240:
pre-release Exception, but I'm using SDK August 2006 241:
Missile Commandeer 242:
Learning Direct X 243:
Aspiring Game Developer... Help! 244:
How to Using an Input Method Editor in a XNA's Game 245:
Questionable Design? 246:
Bryce 6.0 247:
What am i working on MDX-1.1 or MDX 2.0 or anything else........? 248:
Question regarding best way to design my engine 249:
Sound performance problems 250:
Beginner's level HLSL Tutorials - what would you like to know? 251:
Basic Effect and Alpha blending 252:
Developing for X360 253:
Any effect tutorials 254:
Correct usage of Game.GameServices.GetService(<T>) method 255:
x file terrain. 256:
MD5Mesh Loader 257:
SpriteBatch.Draw and Rectangle problems 258:
Proper use of GameComponent? (yet another post about them) 259:
request: Directplay tutorial (vb.net) 260:
Mouse Events 261:
3d games 101 262:
How do you pronounce XNA? 263:
... TRIDEX Question about Directx to Xna conversion .......... 264:
Question about Directx to Xna conversion 265:
Recommended Graphics Format? 266:
How to outline BoundingBox visual queue? 267:
Playing drum sounds in succession 268:
MCI_PLAY for waveform audio stops working 269:
Keyboard Text Input 270:
Live camera 271:
Landscape Content 272:
So what's going on with DirectMusic? 273:
Perspective orientation? (RH vs LH) 274:
Render Trouble 275:
Problem to Create my own Custom Cursors... 276:
How to Switch from Visual C++ to Vidual Basic ...? 277:
How do you handle the whole thing with getting models and maps into XNA? 278:
Speech 279:
Toon shader question 280:
Why use shaders? 281:
Reading Game port 282:
So... What is XNA then? 283:
How to monitor microphone input level? 284:
combine c++ and c# 285:
Xbox libraries/.net 286:
How do I restructure the default directories to allow for easy distribution? 287:
Problem with a transparent texture 288:
Extremely low Framerate 289:
DirectX Events 290:
Is it possible to improve the BoundingSOMETHING design? 291:
.x mesh file loading spend too much time, any solutions? 292:
The HLSL Workshop from the SDK 293:
dxt5 Image save 294:
sprite, 8 to 9 295:
DirectX Problems... with the .lib for the Linker......... 296:
Manual Binding of SamplerStates and Resources 297:
XNA - Effects / Shaders 298:
XNA Studio Express Unhandled exeptions 299:
My 1-week XNA evaluation 300:
WORLDVIEWPROJ semantic 301:
GUI GameComponent Design