Game Technologies: DirectX, XNA, XACT, etc. Archive
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Cannot delegate to VertexBuffer.SetData<T>
xna Begginers Problem?
Combine Vertex Buffers?
Setting Global Matrices for Models
Reading Change in Mouse Position
Getting Change in Mouse Position
Serializing/Saving Entire Scene
Comparison of Techniques?
Managed 3D API for CAD-like software
Can't use Microsoft Points to subscribe to XNA Creators Club?
Procedural Texture2D = Blurred Texture
How to find GUID definition
determining filepath of system assembly dll's
Screen Flicker on Device.Present()
A Simple 2D Map Editor
Two Questions About Microsoft XNA Framework (Beta): Origin / Upgrading to Framework 1.0
Alpha blending BUG in XNA
DXUT - DXUTSetDevice
Which programming tool is better for control multi-monitor, Vc++, or c#?
Texture2D.GetData fails on 500x500 texture
Is an Xbox Live connection required to play games on the 360?
ModelProcessor transforming verticies?
XNA with VertexBuffers only? (No loading content)
Problems to Create a Vertex Buffer... Anybody, HELP...?
Cursor disappears over window
access texture NAME for a an FBX-loaded effect
mesh loading error
DX in VB
MDX2 time bomb - question not bitching...
Kudos to Microsoft!
DirectInput ConfigureDevices in Windows Vista
sprites 1 file vs multiple files
DirectInput, mouse: identical dwTimeStamp for consecutive mouse events
XNA Quake BSP class code
Deploying my own game assets
Converting Windows project to 360 project
[HLSL] How to pass a value to a function
Announcing a new XNA community website
Method for animating rumble on CodePlex
Slow 3D rendering
Creating/Destroying an object.
Why is my effect not working ??!
xna with managed directinput
3D Playing Cards ?
Shader Problem (+video)
DirectSound for digital interfaces
Change World Matrix
MathHelper.Clamp and SetData<uint> seem slow
2d sprite shrinks on x axis
Custom effects on content pipeline loaded Mesh??
What else do I need?
When is LoadGraphicsContent(true) called?
Forcing GraphicsDevice creation before Game.Run
Important question about Model texture switching
XNA : Absolute Beginner
saving and loading files in XNA
Drawing 3D objects
Normals - Crazy mirrored artifacts
problems creating a triangle strip for a terrain section
A Question (Creators Club)
X Wing Flight 1.2 Released
Making an entire viewport transparent
Draw a rectangle
3D VERY slow on the XBOX
Who to contact regarding Xbox development/distribution questions?
DartBoard Collisions Source (not requesting)
Looking for an example using a 2D back buffer
Free Roam Camera Problems
Microsoft's future policy for redistributing Xbox 360 games?
xna 3d collision detection
How do I make a certain ModelMesh invisible at runtime?
HowTo: Simple way to get your .x model to work with clicking on a 3D object
My game textures are being overwritten
Global profile settings
Screen or Video Capture?
MAP loader problems with index buffer and backfaces
HOWTO: The fastest way to update shader parameters?
Problems on resize
RomantiqueX XNA engine
DirectX development on Vista
Q on Terrains
drawing Curves, Lines, in DX?
C# and how it works with XNA
collision detection with backbuffer
3d perlin noise on pixel shader
3d model arrays and array positions
Overlay window over a seperate fullscreen game window
A Couple Of Worrying Points From The EULA
Problems making Transformations Rotations Translations...? Any Help...?
Spare 360 power supply to help with XNA development
MDX - Tracking mouse position causes render loop problem
.xnb files are huge
Effect Textured Model Doesn't Render
Networking Code Information
Rotating model, with multiple parts
C# Full vs. Express
Game Studio versus other 3D engines/tools
Creating sprites for 2D games
Runtime footprint on 360
360 Boat game with source
Where is it?
Game textures are being overwritten
Options for older laptop w/ no shader suppport?
Checking for capabilities
Definition of XNA
Nvidia Vista Drivers
XNA beginner problem?
Creator's Club Licensing Query
cloud of dust like in battlefield 2 : mc
Scaling a mesh or primitives object
Can Draw() be called halfway though Update()
Where to upload demos?
Parameters for content processor
Shouldn't GameComponents be Disposed in the opposite order they are Initialized?
General debugging problem in Direct3d
Scanlines in 2D
Shader from SDK throwing Exception?
DirectSound waveform generator?
XNA will changes?
Audio Clips Cutting Out
Reading lights from .X?
Drawing a primitive without a texture
3rd Series of 3D XNA Tutorials finished: HLSL intro
Wave bank file is huge
problems with maya fbx models
XNA and Windows Application
Source Control and "community"
3DS to X (or FBX) Model Conversion Software
My second render isnt showing
2D Code slow on 360 but fine on Pc
Intel Extreme Graphics 2 Screen Rotation
Platform options only at project creation?
Trying to draw a pixel
Flash Movie in C# Direct3D game
Advice request From People doing it.
Resource Management - Taken care for us?
Flash Movie in fullscreen Direct3D game
Xna few problem?
Flash Movie in Full Screen Direct3D
Game window mobe and full screen mode problem?(directX 9 + c#)
Is it safe to inherit Xna.Framework.Game and move it to a DLL?
DX Proxy Objects and other optimizations
360 deployment question
Where is my fragment linker?
Why D3D app's cpu cost affect by other app???
Model appers semi-transparent
Minimize/Restore MDI Child with DirectX problem
XNA framework runtime and Windows Update
Is the Keyboard class in the 360 xna framework useable?
Save projects under new filenames?
My first game on Xna
using directsound to play multiple sounds
Pixel Shader 1.1 not available
XNA Studio Help
SpriteBatch.Draw() - what does layerDepth default to?
How to format gameTime, or float.
Keeping game graphics the same size over different resolutions
Error running app - PGORT80.DLL was not found
Filling an area using DX9 Sprite
Drawing artifacts when deploying on the Xbox360
Translating an old Bitmap...
Determining if (part of) traingle passed depth buffer test/got rendered
DirectSound streaming buffer
Adding models at runtime
Problem With My Tile Engine...Specifically Looped Drawing [LOTS OF CODE!]
XNA Windows XDInput Library for Windows Joystics
Good place for free sprite sheets?
complete newb to XNA
Need assistant in volume texture
general use of XNA vertex types?
Managed C# performance loss.
Geometry Shaders - Multiple Streams
Errors with "glew32.dll" and I have no idea what it is
Trouble exporting textured models from 3ds Max
How to adjust line width?
Hope Xbox360 can support Flash File(*.swf) !
Drawing Lines wider than 1px?
Water on screen
Creator's club payment problem
b /o Adding models at runtime
Application doesn't render correctly, when run out of MS VISUAL 2005
Drawing 32bit textures in 16bit display
Dynamically Creating Graphics
Specular is not working for some models
How do I find the collision normal of two rectangles?
using C++ libraries with C# and 360...
Driving Game Download???
Anyone know any good 3D (for 2D) programming tutorials?
LoadGraphicsContent() only safe place to load new resources or just a handy method?
Shaders for curve and line width rendering?
How to Add object to Array?
Trouble with quaternions
porting from opengl.. need DX advice
loading compressed files such as zip, rar,pk3, etc
A problem with Product.cab
Porting a game to the 360
Efficiency of Threads on the 360?
Rotate and translate
release date of font stuff?
vb.net and directx
Viz rebuilding unnecessarily?
Facial / Character animation with XNA API?
frame buffer and render to texture
Bad alpha channel when using antialiasing
Trying to pass a cubemap.dds to a fx shader
Photo-Realistic DEMO !!!
HLSL and target shader model
Spaceship kinematics, quaternions, and other imponderables
Oriented bounding boxes
Keyboard problem on Xbox 360?
Non axis aligned bounding boxes
Stuck at Tutorial
Game Development Team
how do i learn how to do this
UberFX "All-Inclusive" DirectX Shader
equivalent to progressive mesh
Cannot Display Graphics
Need a PDA or Hendheld with hardware support for Mobile Direct3D
Intersection test problems
Pausing and Unpausing
On screen Key bored/GamePad
Select a mesh
Third-person camera not quite right
Performance of events
Does Content Manager use Caching?
Terrain heights, tex2dlod and Texture2D.GetData
.X importer for XNA - XSI user needed!
XNA... What exactly is it?
Is the Activator class available on the Xbox?
sorting in geometry shader
.X importer for XNA
can i make3d games in xna
Asynchrous streaming of all resources
C# and Dx9 trouble.
MouseState.ScrollWheelValue always 0
C# Form not refreshing while rendering with a DX9 device within.
no more mdx
Determine which controller pressed first
Getting started with C# and XNA
FixedTimeStep faster than Variable Time Step
Destination pixel color problem
[c#] Mesh.ComputeTangentFrame throws InvalidDataException
Making one object face another
Texture2D SetData to make a circle?
rotating in degrees
creating events from components?
model seams to be inside out
Input degrees and coordinate problems
Managed DirectSound stops playing when its owner control loses focus?
DrawableGameComponent - Need to create Texture on fly!
Need some help with 3d models
2D High-def Project, advice needed
Can we take advantage of 360 hardware using XNA?
Displaying an error message
Which measurement system?
Interesting problem I ran into...
Announcing XNAStage project on CodePlex
is ColoredVertex still bugged in BasicEffet ?
Alpha Blending (deferred)?