1:
XBox 360 controllers for the PC 2:
Performance observation 360 vs. PC 3:
Debug Visualizer while debugging Xbox? 4:
Benefits of XNA Game Studio 5:
Ray intersection with an octtree scene manager? 6:
A Font support 7:
Why I can't install DirectX components for .NET properly? 8:
Animating Water 9:
How do I set The PrefferedBackBufferWidth and Height? 10:
Anyone know a good tutorial that teaches you XNA and how to make games? 11:
incrementing a value over time? 12:
My shadow maps work on Windows, not Xbox 360 13:
Anyone to test an Octtree based space game? 14:
unloading model resources 15:
Cannot run Release build, crash... 16:
Good 3D Maker program? 17:
push/pop matrix equivalent? 18:
alpha channel in basiceffect 19:
Problems with bounding boxes collision 20:
Anoying shadows 21:
3ds Max scene setup 22:
Redraw 23:
Problems with sourceRectangle in SpriteBatch 24:
Deleting a line of text in a text file. 25:
ok guya i'm a newby and i need orentation 26:
Get and Set with a Vector 27:
Framerate decoupling 28:
Bounding Box of a Model after rotating (and scaling) it. 29:
Anyone else find projects from BETA are 'incompatable or corrupt' in RELEASE 1? 30:
How to only draw visible meshes? Performance problems. 31:
Help with attenuation 32:
DXViewer.exe - Unhandled exception 33:
Debugging Content Pipeline 34:
Will we be able to shared compiled versions of XNA apps? 35:
DirectX 9.0 Agust 2006 SDK, and Can't use it to Make Keyboard Controls...? 36:
Zarch Style terrain 37:
tex2Dlod not working from an XNA Windows Game? 38:
Need New kinds of MACROS... Please advise... Can you help...? 39:
HELP!! I cannot install a game on my laptop!! 40:
Anyone need music/sound design? 41:
Problems with playing Sound 42:
GetEffectCode format. 43:
Color Banding 44:
Noob issue (the humiliation). Can't import a cone. 45:
NEWBIE ALERT 46:
XNA Launcher icon? 47:
Anyone using IDirectInputJoyConfig8? 48:
Can someone help me get Started (Drag-andDrop) 49:
Buttermilk Game Engine / Gui Engine 50:
Xbox 360 and XNA 51:
Saving backups, refactoring, & other newb questions 52:
main menus for newbie 53:
Loading a Model from a List<> problem? 54:
How to utiliize alpha blending with loaded ModelMesh object? 55:
Setting WindowHandle Property 56:
Is there any plans to add networking to the XNA API? 57:
XNACommunityArcade - Need game info / links... 58:
Colors, RGB values and vector confusion 59:
How to load textures embedded in a model file using a custom importer 60:
Reading the screen 61:
Sprite Rotation using Left Thumbstick? 62:
Going About an Isometric Game 63:
newb question: do I have to use files to draw textures 64:
Orthographic UI 65:
Recommendations for post processing? 66:
Full planet terrain rendering 67:
XNA capabilities question. 68:
A Good Program? 69:
howto setup a contentmanager without the Game.dll 70:
EXTREME NEWB QUESTION 71:
Depth buffer problems 72:
XACT postmortem from a sound designer 73:
Help Please, kinda alot of questions in here 74:
Upcoming XNA Game Engine 75:
My XNA Game 'iFACTOR' 76:
Using the Content Pipeline for custom objects 77:
im new to xna AND I REALLY NEED HELP 78:
importing nurbs model? 79:
pix coloured events 80:
Game effects .FBX/.x vs Sprites 81:
Where do I start 82:
Get help with xna programing 83:
can some one help me live on AIM 84:
What would cause this teapot graphics defect? 85:
I want to use a simple fx shader on a simple loaded model 86:
BasicEffect object is clamp-ing textures? 87:
Where to find the Default shader for a base? 88:
Quick & Dirty 89:
DirectX 10 Wiki 90:
Maya Programming Resources 91:
Question about loading graphics 92:
Onscreen Keyboard Component Now Available 93:
I cannot deploy to my XBox 360, have searched. 94:
Is there much to download on the Creator's Club yet ? 95:
XPath with 360's System.xml.dll 96:
Needs steps to purchase Creator's Club memebership. 97:
Best Draw method for game level (Quake 1 in XNA) 98:
exporting x and fbx files - GOOD GRIEF! 99:
I would like to Dev With XNA but already have Visual Studio 2005 Prof, Do I have to Install Express? 100:
OT -> Skinned Animation Tutorial 101:
Problem with "How To: Animate a Sprite" Tutorial 102:
How to load 3d models from different applications 103:
Can You Move the Backbuffer? 104:
Shake the Backbuffer? 105:
"The Method Call was invalid" error when drawing primitives 106:
I'd like to have a game developed...but I need a partner. 107:
game creation program 108:
Problem with Buttons.Back 109:
XNA without game studio 110:
A FPS game?? 111:
XNA GSE and Vista 112:
SDK Oct 2006 - CustomUI Sample - UI Controls disappearing 113:
Problem with post processing 114:
C# Lack of pointer confusion 115:
How to apply an effect to a mesh rendering? 116:
Problem with ATI Radeon 9700M 117:
Plain ContentTypeReader 118:
RocketCommanderXNA Mouse Issue 119:
XNA Game Launcher 120:
Code signing 121:
Direct input initialisation errors 122:
Font Support!!! 123:
TEX2D 2nd overload: HLSL Bug or erroneous usage? 124:
3/4 Perspective in a 2d game 125:
problem getting font to work with XNAExtras 126:
New version of Octtree Game Component 127:
Compiling DX10 example with C99 compatible compiler (Pelles C) 128:
System.TypeInitialization exception. 129:
Models with repeating UV textures 130:
Screen shots on the Xbox 360 131:
Terrain & Terrain-Physics (intersection, dynamic slicing) 132:
Jerky animation in fullscreen mode with non native resolution 133:
Making the mouse pointer appear in XNA 134:
I need help getting started in game design... 135:
Lightmaps 136:
howtorender a model 137:
Bug in Mouse.SetPosition 138:
Custom communication with the 360 139:
Scripting module for an XNA game, using LISP 140:
AudioSpeakers 141:
BoundingSphere.CreateFromPoints() bug? 142:
drawing order for multiple passes 143:
Camera Behind Mesh 144:
2-D Modeling 145:
Resource management 146:
Font troubles 147:
Does VC#05 Express allow class diagram creation? 148:
2D Texture transparency 149:
Creating a new XNA project 150:
Little question 151:
Matrix.CreateBillboard 152:
First premiere XNA game (maybe) 153:
need some help with models and maps 154:
Texture Mapping Using 3ds Max for XNA Studio Express? 155:
is there a very basic tuts for a newbie? 156:
Ram Support 157:
Need help with input 158:
Playing In Traffic game sample 159:
Future suggestion for collisiondetection XNA 160:
Getting multiple errors back from the effect compiler? 161:
instancing 162:
Exception throw by GraphicsAdaptor??? 163:
Buttons and ... 164:
HLSL & Alpha Blending help plz! 165:
How do I create a SecondaryBuffer with 3 or more channels? 166:
XML usage on 360 167:
Vector array style 168:
Custom Content Processor - Usage 169:
Should my 2D game engine use Vector2s or pairs of floats? 170:
Not Using Vector2 in my 2D Game Engine 171:
Moving the view in 2D games 172:
EffecMaterialContent behavior in a custom model processor 173:
bitmap font messing up models? 174:
The Unofficial Xbox 360 dev 175:
Order of DeviceLost, DeviceDisposing, DeviceCreated, DeviceReset, etc? 176:
Problem with FX Composer generated .fx files and model position 177:
System.Windows no longer exists since XGS installed?!?!?!?!? 178:
compiling a program in a program 179:
Collision Detection Cont. 180:
Simulating an xbox 30 controller on the pc. 181:
Texture Alpha channel problem? 182:
Clipping Layered Sprites (UI Related) 183:
Quake XNA update 184:
Some Halo-like video clip I found... 185:
3d Resource creation - Modeling and Animating 186:
Are you making a game for the 360 using XNA? 187:
Game Developing 188:
Differences between Texture- and Texture2D-Class? 189:
Setting Effect.Parameters on the fly? 190:
Problems with AddService() 191:
XNA with Visual Studio 2005 Team System 192:
updating BoundingFrustum every frame? 193:
Question about Custom Content Processor 194:
vertexBuffer.setData code works on PC, halts on 360 : please help! 195:
DirectX 9c error: A cabinet file cannot be trusted 196:
[HLSL] How to pass a value to a function? 197:
emulating pixel shaders 198:
XNA vs Intel 915G 199:
Drawing on texture 200:
Rendering Question 201:
Mesh built at runtime? 202:
ExternalReference from custom ContentImporter 203:
Various Importers.... 204:
Very simple shader not working on 360 but ok on PC? 205:
Error loading "mytexture. File not found. 206:
"SPRITE TEXTURE MAP" I need some directions/suggestions 207:
How to determine type of the shader 208:
Primitive design and OOD 209:
I’m in desperate need of direction... 210:
2D Pixel Perfect Collision 211:
System.Net>mail spacename problem 212:
animating textures 213:
Do commercial game writer manage thier own animations or do the artists load the animations? 214:
Dream-Build-Play contest question 215:
incorporating c# 2d drawing into the xna template 216:
Framerate Question 217:
XNA Subscription != MSDN Subscription? 218:
Creating projectiles, need help with list. 219:
Veteran looking for professional-level 360 dev solution 220:
Mesh and texture transparent problem? 221:
Physical Memory Question 222:
3D model is incorrect after adding a Sprite in 2D 223:
C# and XNA Sprite Stress Test 224:
Skeletal Animation 225:
How to render alpha blended textures on a Model? 226:
Global lighting 227:
Interfaces 228:
Need Info On The Basics 229:
DirectX 10 Game in VB. NET 230:
system.io.filenotfoundexception (installing) 231:
Stereo Vision 232:
Sprite Blitting question - Wondering if this is still a problem 233:
Rotation help 234:
Any Plans for Support for VS 2005? 235:
Developing simultaniously on the 360 and Windows 236:
XNA XACT surround sound lost? ... listened to very ugly!! 237:
Game Component Serialization 238:
VC# starts always again to compile 239:
input strategy 240:
How can I get XNA to draw stuff faceted? 241:
Forcing content pipeline items to certain directories? 242:
Beginner transform matrices question 243:
Form Transparency and DirectX try #2 244:
XBox 360 shader profile 245:
HLSL effect syntax highlighting 246:
"Chaos" 3d FPS Game Engine (WiP) 247:
VertexBuffer and IndexBuffer For Height Map 248:
Problems with: Detecting if a user clicked on a 3D object 249:
Unable to apply a custom effect 250:
chopping up a texture? 251:
tetris game - gamefield redraw. . . 252:
Direct3D 9 -> Strange problem with vertical blank 253:
FPS style camera movement??? 254:
Xbox360 Controlls 255:
Unable to purchase XNA Creators Club 256:
Which image file format is best to use for Texture2D? 257:
XNA Starting 258:
Xbox 360 Storage location/access 259:
Fade In/Fade Out 260:
Strange DX9 vertex glitch 261:
Camera help 262:
Camera question Help 263:
Tool for auto HLSL Generation? 264:
Can't deploy to Xbox 360 from GSE 265:
2nd adapter problem 266:
Drawing problems with RenderTarget2D 267:
LoadGraphicsContent - Is it right to load ALL graphics content at the start 268:
Octree - Handling static geometry, primitive splitting 269:
XACT and MSReverb 270:
is there no tuts in text not video lol? 271:
loading a cube map from file 272:
ViewPorts - Splitscreen 273:
RenderTarget2D rendered with garbage all over it 274:
Need help with calculating movement 275:
Cant install XNA Frameworkr on Visual Studio Team 276:
Splitting a Model into 2 or more Models? 277:
UV Coordinates of a mouse click 278:
Skinned animation 279:
Weird backface glitch 280:
4.5s of overhead when pixel shaders are set 281:
My first go at XNA game 282:
What's the competition like? 283:
Good tutorial 284:
Farseer on the 360 285:
Brand new to XNA 286:
DLLs on the XBOX 360 287:
iFACTOR for Xbox360 is ready for download 288:
First XNA project & a question regarding pink outlining 289:
Tiled and linear texture memory formats 290:
How to use IVMRMonitorConfig::SetMonitor() 291:
Dream Build Play - partner in crime 292:
A noob's first game: Shape Battles (a GeoWars clone) 293:
missing Direct3D device??? 294:
HOWTO: Get ContentManager from within a GameComponent? 295:
Resize window issue 296:
3d tools using mfc+Directx 297:
vector2 and tecture2d arrays 298:
Methods to check 2D rectangle collision? 299:
Contour offset of a polygon 300:
Help with XNA 301:
Cannot delegate to VertexBuffer.SetData<T>