1:
Render Target returns NaN on 360, not on PC 2:
XNA-GSE 1.0 ... uninstall Beta 2 first? 3:
Error Loading Pipeline assembly DirectInputSupport.dll!! 4:
GSE RTM on Vista RTM (unsupported) 5:
New Starter kits? 6:
360 Deployment Issues 7:
Here's How to use XNA GSE with the F# programming language 8:
Numeric performance on 360 9:
Save a file from the 360 to the connected Windows PC Hard Drive. 10:
Three red lights on my 360 11:
Windows Logo testing 12:
Convert LPDIRECTDRAWSURFACE to LPDIRECT3DSURFACE9 ? 13:
Ruuumble... 14:
System.Enum.GetValues() doesn't exist on XBOX360 ? 15:
Enabling 16x Anisotropic Filtering 16:
Looking to Help Out 17:
XBOX >10k sprites per frame ! 18:
Biggest Drawback 19:
Nice Work Guys! 20:
Creator's Club Info 21:
Drawing Animated Sprites to the Screen 22:
newbie...displaying memory bitmap 23:
Limits of DrawPrimitive / VertexBuffer size 24:
Advice on number of DrawableGameComponent 25:
Help Conecting 360 to computer for XNA 26:
View/Projection matrix in ortho woes! 27:
XNA GSE - Vista installation 28:
Viewport.Unproject 29:
XNA 360 Payment Methods 30:
XNA with Windows Forms - Game does not stay active 31:
Calculating normals for large mesh with no vertex to triangle info 32:
Conecting my computer to Xbox 360 33:
Multiple WaveBanks Not Working...? 34:
can xna compile a program for 360 35:
Multiple Soundbanks and Streaming Audio Now? 36:
Input Devices - XNA only for gamepad? 37:
Help Conecting my computer to xbox 360 for XNA 38:
Cant Light Mesh...Help.. 39:
Just clicked connect to pc and it froze up, help. 40:
How do i make buttons for a mainmenu 41:
Team Needed 42:
Problem with analogue axes in DirectInput... 43:
Cursor Support 44:
On Quaternions and Vectors in 1.0 45:
Joypad problems 46:
Redist Question 47:
Hows It Going? 48:
How to handle two joysticks at the same time with DirectInput? 49:
Content - XNA + SpriteBatch in a windows form 50:
Where is Torque X? 51:
Content Pipeline Bug? 52:
D3DXMatrixLookAtLH & D3DXMatrixLookAtRH 53:
Deployment and XML Content 54:
Pay to play a friends game? 55:
How do you delete the XNA Game Launcher from your Xbox 360? 56:
How can I check whether the mic is connected... 57:
Does XImporter exist in XNA Express 1.0? 58:
DirectX Texture Tool (PLEASE NEED HELP) 59:
How do you draw text? 60:
How do you canncel your XNA Creators Club subscription? 61:
Assemblies Not Referenced 62:
Xbox resolution 63:
About the fate of DirectX? 64:
Hmm? 65:
How do I cancel my subscription to XNA? 66:
Rants on XNA 1.0 67:
Install XNA on VS2005 Std? 68:
unhandeld exception at 0x77062b86 in VCSExpress.exe: while installing xna 69:
Animation sample? 70:
Is the XNA Game Studio Express supposed to look exactly like Visual C# 2005 Express Edition? 71:
XNA Architectu "push" vs. "pull" model 72:
Excited to start using XNA!! 73:
Recommended Managed DirectPlay Book? 74:
Introduction to C# (Free Ebook) 75:
XBOX360Homebrew Competition, cast your vote 76:
Where are these "assets", "samples" and "starter kits" etc? 77:
Where is the exDream Racer game? 78:
Strangest 'Bug' I've Found Yet 79:
manual deploy 80:
Mesh.TextFromFont 81:
Rotate camera about a point 82:
XNA for VB.NET ? 83:
Torque X Open Beta is out! 84:
New XNA Competition? 85:
Porting ScummVM to XNA 86:
Develop limitation? 87:
Creators Club 88:
PC and XBOX in one project? 89:
device.AvailableTextureMemory somehow? 90:
Custom soundtracks 91:
XN- What? 92:
DirectShow and playback of DRM-protected WMV files? 93:
SpriteBatch drawing speed 94:
How do I route a sound out a particular channel? 95:
Can't uninstall GSE Beta 2 96:
Threading - WaitHandle 97:
Help What do I need to download so I can connect to my 360 for XNA? 98:
Doing things the XNA way 99:
what if we have non-express version of C#? 100:
Font.DrawText bug ? 101:
XNA deploy in Vista 102:
Some missing documentation? 103:
Coordinate system and matrix inconsitencies 104:
XNA Toolset 105:
Scaling Sprites?(XNA) 106:
What happens next? 107:
metronome using directSound or directMusic 108:
PC project -> 360 (including Game Library) 109:
EULA question 110:
and then, it ALL broke! 111:
Visual C# Download Error? 112:
FocusWindowHandle to Control? 113:
XNA and future Microsoft Consoles 114:
Vector2 "is defined in an assembly that is not referenced" 115:
UK XNA Launch Event 116:
Where are the release notes? 117:
Mesh Display Not Symmetrical 118:
XNA Starter Kits 119:
MICROSOFT SOFTWARE LICENSE TERMS 120:
Detect mouse click on a sprite 121:
Microsoft.Xna.Framework.Graphics.GraphicsDevice does not contain a definition for 'BeginScene' ?!? 122:
Draw a JPEG using alpha 123:
Game Distribution 124:
Some XNA Build feedback for ya 125:
XNA Screen Resolution Problems 126:
Disabling Multisampling in XNA Release 1.0 127:
Quaternion Tutorial 128:
Playing WMV files using DirectX or Windows Media ActiveX in VB 129:
Rectangle collision detection help 130:
"Grab Point" of a Texture2D 131:
xbox flickers while playing my game 132:
Custom Content Pipeline to protect game assets - Help 133:
Looking for suggestions on protecting game assets 134:
Minimizing and Maximizing 135:
A question regarding content not explicity included in the project 136:
XNA and Vista -> Project Templates 137:
Overlaying, like FRAPS/XFire 138:
How do i get into the Creators Club 139:
Im new to XNA 140:
Multiple sprite batches? 141:
How hard could it be? 142:
Using SetProcessorAffinity 143:
Screen dimensions for the 360 144:
Show mouse cursor? 145:
commercial or not? 146:
MDX 9.0 under Vista 147:
Using an array in a vertex shader 148:
Creators club problems 149:
Done :) 150:
XBOX deploy - content issue 151:
no XNA Creators Club on xblive in france? 152:
Meshes not visible in Release ? 153:
gamepad in windows 154:
Does Xbox 360 controller also work for Windows? 155:
Xbox 360 Headset 156:
Visual Studo Express 157:
A.I in games 158:
File size limit 159:
Z-Order in XNA 160:
Free press for XNA 161:
any limitation with 256mb 360 memory cards? 162:
Xbox 360 Project to Windows Project 163:
Another XNA Build question 164:
TorqueX question 165:
TitleLocation writeable on the 360? 166:
Problem with UpdateSurface 167:
Why does XNA render at 75 Hz in fullscreen? 168:
Engines that are compatibility with the XNA Framework? 169:
What tools do I need to write sprite-based games? 170:
TorqueXNA 171:
Second series (13 parts) of 3D XNA tutorials finished +flightsim 172:
No Programming Tutorials? 173:
Rotation and Movement 174:
Bug while installing XNA Framework 1.0 175:
Project Template Wizard 176:
How in XNA Game Studio Express correctly to include a full-screen mode? 177:
3-D Object Creator? 178:
Volume textures! 179:
DirectX9 for per Pixel Rendering 180:
Putting a hole in a sprite 181:
Normal/bump maps in XNA? 182:
Writing a Custom Game Making Tool using XNA 183:
A problem with SpaceWar Starter Kit 184:
Where's the wrapper for ID3DXEffectStateManager? 185:
Problem using .FBX file 186:
Need Help With Xbox 360 XNA 187:
Beginning Game Development: Part III - DirectX II - Problem with the "Using..." 188:
Model Exporting From Maya (.fbx) 189:
Strange face transparancy / flickering [video] 190:
Need HELP reading a sprite file! 191:
The Content Pipeline and my Scene Graph 192:
IDE problem 193:
Bug in D3DX Anim Controller 194:
Non-Looping Animations in .X files? 195:
XNA Forums 196:
Any "easy" way to implement real-time networking into an XNA PC-based game? 197:
What is the .X file limbs equivalent 198:
Distributing games with XNA runtime 199:
Setting project up to be cross platform 200:
Need help, and lots of it. 201:
Build speed with many projects 202:
Content pipeline design issues 203:
Exception on calling UnlockRect 204:
how to set xbox 360 resolution? 205:
How to detect when secondaryBuffer finish playing a file? 206:
Sprites reverse model winding? 207:
Use of professional 3d Game Engines with XNA - Port 208:
HLSL design and compiler cleverness 209:
DrawableGameComponent.DrawOrder vs Depth 210:
Problem with HLSL code highlighting in VC# Express 211:
Retrieving effects and textures 212:
Catching Auto-CD launch window message in a game 213:
D3D10 documentation in December 2006 DX SDK 214:
Tutorial How to: Render a model error? 215:
Creating cusom vertex format 216:
3D DirectSound 5.1 playback w/ DSBCAPS_LOCSOFTWARE? 217:
Discussion on the "challenges" in the tutorials? 218:
XNA on Original Xbox? 219:
how to build a 2D map 220:
Managed DX and RAM memory problem... 221:
help with everything 222:
Where is the free artwork that was promised for XNA? 223:
Another bug 224:
Custom Importers 225:
Content Pipeline Problem 226:
XNA Background Picture 227:
Render to Texture 228:
Which graphics cards will work with XNA GameStudio Express? 229:
Displaying a Blender x exported model 230:
problem loading model with bone animation 231:
How to Detect Minimum System Requirements? 232:
Free-moving camera? 233:
Moving raw data through the content pipeline... 234:
Confused about 360 Screen Resolution 235:
Computer problems or XNA problems? 236:
Camera woes 237:
popup messages 238:
IronPython embedded on the Xbox 360 239:
Trouble with 2 sets of texcoords in a custom vertex format 240:
Using the gamepad (xbox 360 contoller) to move a 2D sprite 241:
Texture artist looking for work (ill take pritty much anything given to me) 242:
Adjacencies for Shadow Volumes 243:
Woeful XNA GSE Install 244:
Issue with XNA Tutorial and scrolling backgrounds 245:
December 2006 DirectX SDK has broken Maya 7 exporter plugin. 246:
Status of XNAExtras? 247:
Selling Games on Xbox Live Arcade 248:
ContentManager: Ability to reload assets (important in editors) 249:
Setting a model position with a vertex position? 250:
Making a 3D model move in three dimensions 251:
Have you written a tutorial that is compatible with XNA GSE v1.0? 252:
conection timed out before reaching host 253:
Render target save'n'restore 254:
Xml Importer problems 255:
.Net C# Developer moving into Gaming 256:
Debug compile and Release compile 257:
Unable to start program error... 258:
Audio content 259:
Reset or not reset a IDirect3DDevice9? 260:
Microsoft.DirectX.Direct3DX, version issues with Visual Basic 261:
Alpha Tech Demo for 360 - Download "TankBuster TNG" 262:
Error buildign x model with animation 263:
Plans for future XNA webcasts? 264:
Directx SDK (december 2006) viewer crashes on startup 265:
ModelMesh in regards to Effects and renderstates 266:
Looking for Custom Importer Example 267:
question about positions 268:
Gamercards and player information 269:
Data passed in vertexdecleration never arrives at vertex shader 270:
Placing Objects 271:
COLLADA pipeline XNA (IMPORTER , PROCESSOR , SAMPLEVIEWER FOR YOU) 272:
CreateVertexBuffer returns D3DMERR_INVALIDCALL 273:
Is XNA GSE the first console SDK for the masses? 274:
Custom processor with additinal data - Content pipeline 275:
Introduction to PIX for Windows 276:
Handling user input from any device 277:
Libs and MDX 278:
Dec 2006 SDK - include files no longer work? 279:
Error in SpriteBatch.Draw() call with SpriteSortMode enum 280:
Id like to get into programming. 281:
Custom Model Class and Content Pipeline 282:
Question about content pipeline 283:
i looking for a way to draw a line with weight in 3D scene,can anybody help me? 284:
All Windows Games crash after installing 1.0 (but 360 is fine) 285:
Error in Reading from an xFile 286:
ChunkedLOD terrain implementation 287:
Please Help Me! Couple noob Questions 288:
Default pixel shader? 289:
Optimal way to set lights in BasicEffect? 290:
Can Some One Help Me? 291:
Jostick/gampad input 292:
Need a little bit of LinkedList help 293:
What should i use?[2d tile based orpg] 294:
How to debug issues on 360 Game? 295:
Problems getting XNA working 296:
XBOX360 DirectX Graphics Caps? 297:
Quick question regarding accessibility of 360 hardware with XNA. 298:
Displaying Fonts in XNA?! 299:
Newb question: different textures for different resolutions? 300:
C# Express SP1 - Need to install? 301:
Whos using TorqueX, Who isn't?