1:
GUI GameComponent Design 2:
Snake Game released 3:
Multiply Vector by 90 degree rotation Matrix 4:
) 5:
Problem initializing a Window... 6:
Tutorials of October [Spanish site XNA recursos] 7:
Analog stick values not smoothly changed 8:
Communicating with C++ DLL 9:
Questions about using xbox 360 controller on my pc. 10:
Boot Camp + XNA 11:
how to define On Mouse Over eventin DirectX 12:
Depth Testing (Z Buffer) not working, tried everything.. HELP ! 13:
how to detect the coordinate of mouse cursor 14:
DirectX Questions... Problems with .lib and ddraw.h 15:
AudioVideoPlayback: How to access owner events (click,doubleclick,etc)??? 16:
Making Properties editable in the Properties Window 17:
Problem getting alpha blending to work with point sprites 18:
How do you set the framerate? 19:
How can I got the true video memory information 20:
[GDI+] Getting the "reverse" matrix of a Transformation 21:
Texture2D.FromFile multiple loads 22:
Problems with UNICODE. 23:
How to play Ogg files in DirectSound with C++?? 24:
Texture without shaders 25:
ModelView example program 26:
DX SDK october 2006? 27:
How do I create a force feedback device? 28:
xbox 360 controller thumbsticks 29:
Surface.GetGraphics removed from XNA? 30:
VC# Problem!! 31:
Draw without to use lock 32:
Debugging Problem Windows Vista x64 33:
Handling Save Files in XNA 34:
How to implement Skybox? 35:
Analog buttons 36:
Unfortunate Name: Shader 37:
EffectPool -> Effect -> blocks of SetParameter calls 38:
Is there a bug in DrawIndexedPrimitives using a rendertarget? 39:
Look@ my code, Moving Along an Angle 40:
I Too, Have A DX Problem 41:
Microsoft's recommendation... 42:
Simple following algorithm 43:
Is it me, or are XACT notif. events partly broken in the Beta? 44:
Rotating sprites center 45:
HELP~ maya7.0 to x formate duplicate meshes 46:
SpaceWar with a PC controller? 47:
Keyboard State and color manipulation of textures 48:
Screenshot in windowed mode occluded by other windows! 49:
Meaningfull exception information 50:
How I can quickly draw into texture with alpha? C# 51:
Frame capture 52:
Problems with the mouse cursor!!!??? 53:
XNA Build and Source Code 54:
XNA performance 55:
Future D3DX's not supporting SM1.x?? 56:
How to defiine line width 57:
MilkShape SWM file converter 58:
XNA Localization 59:
Tutorials or pointers needed 60:
Microsoft.DirectX and Microsoft.Direct3D NOT LISTED IN REFERENCES LIST! 61:
a guide for xna game studio express 62:
2D camera? 63:
PIX Shader debugging - no HLSL in debug view 64:
GameComponents? 65:
this.IsMouseVisible = true; 66:
Using Multiple Texture Coordinates with VertexFormats.Texture'n' C# 67:
Mic capture 68:
XNA GSE Help Files!!!??? 69:
Unknown Warning aka targets a different processor 70:
16 channel Real Time signal rendering: Should I go for DirectX? 71:
State management nightmare 72:
Tecture alpha problem? 73:
Using vetex color 74:
Transforming Multiple Objects Glitch... 75:
How do I make a game using point and click 76:
am i dumb? 77:
Quaternion camera help 78:
Enlarge a object from a .x file 79:
Export a 3DS file to .x file 80:
d3d9b Debug Version 81:
2d graphics how to animate a sprite 82:
Direct3D Flickering Issue 83:
Loading of X files? 84:
Removing Title Bar 85:
function like D3DXColorLerp 86:
Rendering a screen aligned quad - how? 87:
GraphicsComponent.AllowMultiSampling 88:
link to network support request 89:
Artists Forum/Thread 90:
Can't draw line... 91:
Get the Direct3D Device? 92:
xcom type game using xna 93:
SceneItem Improvement (?) 94:
Sphere mapping 95:
Unique Vertex Coloring with Shared Vertices? 96:
My class for deep copy of an arbitrary object 97:
distance of two points in DirectX (and some 2D calculations - area etc.) 98:
Mouse pointer changed event? 99:
DirectX control webcam problem 100:
XNA and Vista? 101:
windows and xbox 360 / xbox live vision 102:
newbie question:spacewar, how to make it 1player 103:
How to Play Sound?? 104:
What about PRT lighting? I didn't find out PrtEngine =( 105:
Frames Per Second (FPS) 106:
Layering Problem, and Keyboard problem 107:
Fullscreen startup delay 108:
a problem 109:
Using Xbox 360 Controller with my PC (newb) 110:
2D game - The Camera 111:
CreateDevice Failed. 112:
XNA needs DirectInput to meet the "Designed for Windows XP" Logo Program 113:
Load/Create Terrain Mesh from BMP file 114:
draw() method is called two times.... 115:
Creating and rendering a YV12 Texture 116:
why new directx(2006) didn't support source code developed by old directx(Oct2004)version 117:
Rotation in (XOY) 118:
Dynamic Textures 119:
What is the maximum number of triangles a geo shader can output 120:
Setting the Fullscreen Resolution 121:
Yet another tile game : Psykoban (Sokoban clone, source included) 122:
BoundingFrustum-member gjk? 123:
Backup Files? 124:
re 125:
MDX XNA api equivalent 126:
Xbox 360 .NET Framework access 127:
Solved: Using a Quaternion and Vector to construct a camera view matrix 128:
sine/cosine to degrees to... sine/cosine? 129:
Stenciling 130:
Utter newbie wanting to run code 131:
Can't create texture on WM5.0 PPC 132:
Generating More Random Numbers 133:
About SpriteBatch.Draw Overloads 134:
XNA and DX SDK 135:
mesh scale and move problem 136:
Mulit Core programming 137:
first person XNA camera 138:
XNA vs DXSDK 139:
Record Audio Output 140:
XNA First Spanish Resource (XNA tambien en espanol) 141:
Is XNA Time-Bomb'ed? 142:
Problem with DirectX and Visual Studio 2k5 143:
Pix: problems with single frame capture experiment 144:
Cant Start Projects 145:
Components Advantage 146:
will directx work well with python for 2d games? 147:
error LNK2019: unresolved external symbol _DirectDrawCreateEx@16 148:
COMPLETLY NEW to the XNA scene!!!! Need help Please!!! 149:
a few questions about game components 150:
Error in "Your first game" example 151:
How to Use Multiple Display Monitors in Direct3D 152:
Playing analogue musical instruments via XACT for XNA 153:
Where does Directx 9L fit in? 154:
about dx? 155:
Sprites Getting to small or big on resolution change?? 156:
Rotation with matrix roundoff error? 157:
XNA DrawIndexedPrimitives Confusion 158:
Game crash 159:
Book recommendations for XNA? 160:
mesh object seems to move relative to floor textures 161:
Need a Push in the Right Direction 162:
texture2d problem...? 163:
3D picking 164:
equivalent to the MDX function Matrix.Transformation 165:
Bug? Using multiple techniques in a single fx file?? 166:
Right forum? Where to obtain the source code for the XFest 06 Exploiting D3D 10 - Adv Tech talk by Shanon Drone 167:
rotation to face another model 168:
Animated Meshes in XNA 169:
VS 2005 Express Application deployment with DirectX? 170:
Main Menu Component Demo 171:
Having a problem rendering a quad with a texture 172:
Flash to Texture (Dx9) 173:
Is it required only VS Express version? 174:
Need help with a generic Input code. 175:
XNA's support for maps 176:
Direction to head after tutorials 177:
Solution for people that can't upgrade directx from 9.0b(or 8.1) to 9.0c {windows xp users} 178:
Cannot connect to the auditioning server? 179:
Not totaly sure. 180:
Need help with 2D sprite animation using C++ 181:
Heightmap Drawing Distortion 182:
XNA Studio Pro Information Request 183:
Light Effect Question(c#)? 184:
SpriteBatch.Draw 185:
2D sprite transparency 186:
When will the next beta of GSE be released? 187:
Problem with rendering lines in DirectX 8.1 188:
DrawIndexedPrimitives parameter naming 189:
Can anyone confirm this potential BUG with Spritebatch / RenderTarget... 190:
3D Points 191:
Wired and wireless controllers behaving different to PWM modulation? 192:
Pixel shader emulation (D3D8) 193:
Texture in a cube 194:
MDX and Vista 195:
bool constants 196:
Xbox 360 Uni Project 197:
Progressive Meshes 198:
2D GameDev:How Do I make a surface for a character to walk on. 199:
Correct version of the XACT 200:
State changes made by ID3DXLine? 201:
Learning a programming language AND game programming concepts simultaneously a pipe dream? 202:
call shader function on GPU 203:
Creating 3d Sprites slow down Device.Disposing... 204:
I am new in this programing language and would like to seek help 205:
Software vertex processing 206:
C#: Error with code, but no errors shown in the dev enviro. 207:
Install XNA beta1 express 208:
Cylinder between two vectors 209:
vc++ 2005 express want to build dxsdk sample usp10.h missing 210:
spacewar starter kit problem 211:
Why can't I use System.Windows.Forms? 212:
Controlling Aspect Ratio 213:
Help with a Shader 214:
Update for XNA Build? 215:
Wanted: a good resource for drawing user primitives 216:
Color pulsing cube sample 217:
Can't stop a playing sound 218:
MATRIX UV Rotation 219:
User Friendly? 220:
XNA Games Studio Express.... need help guys.... 221:
Downloaded XNA Game Studio Express, Cannot run SpaceWar 222:
Setting a Sampler state in an Effect using C++ Code 223:
Create a river suggestion? 224:
Connect VC++ 6 with DirectX 8 SDK 225:
3d Samples ? 226:
Missile Commandeer Game (including Source) 227:
Extra strip line 228:
Advanced shader question 229:
GraphicsDevice error during compiling 230:
SDK won't compile on VS2003 -> Syntax error in D3D10.h 231:
Drawing just one pixel 232:
2D sprite textures with c++ 233:
Multiple DirectX reference versions and adding them to your projects 234:
C# IME (Input Method Editor) asian language support? 235:
Moving camera around isn't really working 236:
X, Y positive/negative reversed?!? 237:
SPACEWAR 238:
Problems extracting DirectX SDK 239:
need some guy to help me 240:
Physics API in XNA? 241:
The program compiles, but refuses to run 242:
Tom Miller's Render Loop 243:
Converting my game project to XNA from MDX1.1 244:
Does XNA support C++ 245:
SwapChains help 246:
1 question... 247:
Question. 248:
No templates? help please 249:
Sound Recording or Automated Speach 250:
Is XNA a Game Engine or Middleware ? 251:
World, View, and projection transforms 252:
MoCap -> 3dsMax -> Directx Animation , any ideas? 253:
Fbx File Format ? 254:
texture problem 255:
Audio Question 256:
hello... and please give me a GUI 257:
Water Ripple Effect ? 258:
D3D in video conference 259:
major noob questions - advantages over other engines 260:
Pre-process manipulation of texture channels 261:
Loading textures as an embedded resource 262:
how to add directx reference to project? 263:
DirectX SDK Slowdown 264:
I can't registering xna project templates 265:
DXUT performance 266:
Draw Fonts into a Texture? 267:
[D3D 8.1] DrawIndexedPrimitive problem 268:
Detect how much video memory a card has 269:
Particles 270:
Tiling 271:
Issue with transformed vertex and alpha test 272:
Need Help with Opening Scene 273:
the error 274:
XNA Beta 2 announced (date 'in a couple of weeks') 275:
joran's video tutorials dont work plz help 276:
Help me on How to fire a sprite to a mouse position from another Sprite 277:
Relative mouse pos 278:
Point Sprites Future? 279:
hlsl file problem? 280:
Questions about vertex blending / skinning 281:
Pixel Manipulation of Textures 282:
Bug in XACT Tool? 283:
Attenuation in XACT? 284:
XNA c# 2D tutorials 285:
A VERY simple question. I'm obviously missing something -er- obvious 286:
Performance of sprites for a 2d game 287:
What can XNA be used for? 288:
Keyboard.GetState.GetPressedKeys issue: Often empty even though key is pressed 289:
Render to Enviroment Map problem 290:
XAct and mp3 291:
Help - Running DirectX on visual Studio 2005 292:
XNA GSE Language restrictions 293:
running a project 294:
Applying shaders to DX7 scene -- any way? 295:
Log file component 296:
Custom vertex with multiple texture coordinates 297:
my first game - how? 298:
Can SOMEONE PLEASE HELP ME? I need help learning XNA-C# 299:
program to make models 300:
SpaceWar file & attempt to create the GraphicsDevice were invalid 301:
Locking of Managed Texture