thanks,
but i think, WPF renders an object in 3 phases....
Tier 0,1,2..... right
and if an object is getting rendered in tier2, shouldn't the ray tracing be provided (let the Graphic card do it).....
Or we could have more levels for fine rendering in tier 2.....
Tier 2.0 = Without ray tracing
2.1 = with ray tracing....and so on...
Or -- let the WPF decide it - by taking a look at Graphic card, CPU, and current memory availability....i am sure WPF does it for defining the rederingcapability....but why not do it for ray tracing......
thanks and regards
Brij
|