So anybody can tell me, what is the best choice to recieve and play(capture) video from network udp protocol On server i'm playing for ex. five vlc player instances and each of them send video data to diffrent multicast address, over udp protocols. On client computer i want recieve these udp multicast streams, so what is the best choice to do this Directx in some way mediaPlayer cant recieve rtp (which supply VLC player) MP recieve only rtsp format which is not the same.... does anybody knows any components or solutions for my client application
VLC component i can't use becouse it criticaly decrease application performance, if i use in the same application five VLC components or more...
thanks
.NET Development1
|